1 | ZVEMGH2 ;DJB,VGL**Help Text - Main Screen [06/08/94]
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2 | ;;12;VPE;;COPYRIGHT David Bolduc @1993
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3 | ;
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4 | VGL2 ;;;
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5 | ;;;
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6 | ;;; C Enter Mumps code in the form of an IF statement. If True,
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7 | ;;; the node will be displayed. When you select 'C' you will see
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8 | ;;; a display of available variables. These variables may be used
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9 | ;;; in your code.
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10 | ;;;
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11 | ;;; NOTE: To run this option, DUZ(0) must contain '@'.
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12 | ;;;
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13 | ;;; Examples:
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14 | ;;;
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15 | ;;; I $P(GLVAL,U,2)=5
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16 | ;;;
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17 | ;;; This will display only those nodes whose 2nd "Piece" equals 5.
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18 | ;;;
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19 | ;;; I 1 W !?40,"PIECE 5: ",$P(GLVAL,U,5)
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20 | ;;;
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21 | ;;; This will display "Piece" 5 on one line and the entire node on
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22 | ;;; the next, so you can track the changes in value of "Piece" 5.
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23 | ;;;
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24 | ;;; Some code searches may take a long time depending on the size
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25 | ;;; of the global being viewed. For this reason, I allow you to
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26 | ;;; abort a search by hitting any key. The display of all nodes
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27 | ;;; will resume in the normal fashion.
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28 | ;;;
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29 | ;;; VEDD Allows branching to 'Electronic Data Dictionary' to view a file.
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30 | ;;;
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31 | ;;; ES Edit a node's subscript. You are not allowed to edit the
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32 | ;;; subscript of a node that has decendents.
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33 | ;;;
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34 | ;;; EV Edit a node's value.
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35 | ;;;
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36 | ;;; SA SAves selected nodes which can then be UNsaved later. This
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37 | ;;; option is used to move code. In conjunction with my routine
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38 | ;;; editor, you can move code FROM a global TO a routine, FROM a
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39 | ;;; routine TO a global, or FROM a global TO another global.
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40 | ;;;
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41 | ;;; UN UNsave previously SAved code.
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42 | ;;;***
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