ZVEMGH2 ;DJB,VGL**Help Text - Main Screen [06/08/94] ;;12;VPE;;COPYRIGHT David Bolduc @1993 ; VGL2 ;;; ;;; ;;; C Enter Mumps code in the form of an IF statement. If True, ;;; the node will be displayed. When you select 'C' you will see ;;; a display of available variables. These variables may be used ;;; in your code. ;;; ;;; NOTE: To run this option, DUZ(0) must contain '@'. ;;; ;;; Examples: ;;; ;;; I $P(GLVAL,U,2)=5 ;;; ;;; This will display only those nodes whose 2nd "Piece" equals 5. ;;; ;;; I 1 W !?40,"PIECE 5: ",$P(GLVAL,U,5) ;;; ;;; This will display "Piece" 5 on one line and the entire node on ;;; the next, so you can track the changes in value of "Piece" 5. ;;; ;;; Some code searches may take a long time depending on the size ;;; of the global being viewed. For this reason, I allow you to ;;; abort a search by hitting any key. The display of all nodes ;;; will resume in the normal fashion. ;;; ;;; VEDD Allows branching to 'Electronic Data Dictionary' to view a file. ;;; ;;; ES Edit a node's subscript. You are not allowed to edit the ;;; subscript of a node that has decendents. ;;; ;;; EV Edit a node's value. ;;; ;;; SA SAves selected nodes which can then be UNsaved later. This ;;; option is used to move code. In conjunction with my routine ;;; editor, you can move code FROM a global TO a routine, FROM a ;;; routine TO a global, or FROM a global TO another global. ;;; ;;; UN UNsave previously SAved code. ;;;***