source: WorldVistAEHR/trunk/r/VICTORY_PROGRAMMING_ENVIRONMENT-ZVEM/ZVEMGH2.m@ 1087

Last change on this file since 1087 was 613, checked in by George Lilly, 15 years ago

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[613]1ZVEMGH2 ;DJB,VGL**Help Text - Main Screen [06/08/94]
2 ;;12;VPE;;COPYRIGHT David Bolduc @1993
3 ;
4VGL2 ;;;
5 ;;;
6 ;;; C Enter Mumps code in the form of an IF statement. If True,
7 ;;; the node will be displayed. When you select 'C' you will see
8 ;;; a display of available variables. These variables may be used
9 ;;; in your code.
10 ;;;
11 ;;; NOTE: To run this option, DUZ(0) must contain '@'.
12 ;;;
13 ;;; Examples:
14 ;;;
15 ;;; I $P(GLVAL,U,2)=5
16 ;;;
17 ;;; This will display only those nodes whose 2nd "Piece" equals 5.
18 ;;;
19 ;;; I 1 W !?40,"PIECE 5: ",$P(GLVAL,U,5)
20 ;;;
21 ;;; This will display "Piece" 5 on one line and the entire node on
22 ;;; the next, so you can track the changes in value of "Piece" 5.
23 ;;;
24 ;;; Some code searches may take a long time depending on the size
25 ;;; of the global being viewed. For this reason, I allow you to
26 ;;; abort a search by hitting any key. The display of all nodes
27 ;;; will resume in the normal fashion.
28 ;;;
29 ;;; VEDD Allows branching to 'Electronic Data Dictionary' to view a file.
30 ;;;
31 ;;; ES Edit a node's subscript. You are not allowed to edit the
32 ;;; subscript of a node that has decendents.
33 ;;;
34 ;;; EV Edit a node's value.
35 ;;;
36 ;;; SA SAves selected nodes which can then be UNsaved later. This
37 ;;; option is used to move code. In conjunction with my routine
38 ;;; editor, you can move code FROM a global TO a routine, FROM a
39 ;;; routine TO a global, or FROM a global TO another global.
40 ;;;
41 ;;; UN UNsave previously SAved code.
42 ;;;***
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