[613] | 1 | ZVEMGH2 ;DJB,VGL**Help Text - Main Screen [06/08/94]
|
---|
| 2 | ;;12;VPE;;COPYRIGHT David Bolduc @1993
|
---|
| 3 | ;
|
---|
| 4 | VGL2 ;;;
|
---|
| 5 | ;;;
|
---|
| 6 | ;;; C Enter Mumps code in the form of an IF statement. If True,
|
---|
| 7 | ;;; the node will be displayed. When you select 'C' you will see
|
---|
| 8 | ;;; a display of available variables. These variables may be used
|
---|
| 9 | ;;; in your code.
|
---|
| 10 | ;;;
|
---|
| 11 | ;;; NOTE: To run this option, DUZ(0) must contain '@'.
|
---|
| 12 | ;;;
|
---|
| 13 | ;;; Examples:
|
---|
| 14 | ;;;
|
---|
| 15 | ;;; I $P(GLVAL,U,2)=5
|
---|
| 16 | ;;;
|
---|
| 17 | ;;; This will display only those nodes whose 2nd "Piece" equals 5.
|
---|
| 18 | ;;;
|
---|
| 19 | ;;; I 1 W !?40,"PIECE 5: ",$P(GLVAL,U,5)
|
---|
| 20 | ;;;
|
---|
| 21 | ;;; This will display "Piece" 5 on one line and the entire node on
|
---|
| 22 | ;;; the next, so you can track the changes in value of "Piece" 5.
|
---|
| 23 | ;;;
|
---|
| 24 | ;;; Some code searches may take a long time depending on the size
|
---|
| 25 | ;;; of the global being viewed. For this reason, I allow you to
|
---|
| 26 | ;;; abort a search by hitting any key. The display of all nodes
|
---|
| 27 | ;;; will resume in the normal fashion.
|
---|
| 28 | ;;;
|
---|
| 29 | ;;; VEDD Allows branching to 'Electronic Data Dictionary' to view a file.
|
---|
| 30 | ;;;
|
---|
| 31 | ;;; ES Edit a node's subscript. You are not allowed to edit the
|
---|
| 32 | ;;; subscript of a node that has decendents.
|
---|
| 33 | ;;;
|
---|
| 34 | ;;; EV Edit a node's value.
|
---|
| 35 | ;;;
|
---|
| 36 | ;;; SA SAves selected nodes which can then be UNsaved later. This
|
---|
| 37 | ;;; option is used to move code. In conjunction with my routine
|
---|
| 38 | ;;; editor, you can move code FROM a global TO a routine, FROM a
|
---|
| 39 | ;;; routine TO a global, or FROM a global TO another global.
|
---|
| 40 | ;;;
|
---|
| 41 | ;;; UN UNsave previously SAved code.
|
---|
| 42 | ;;;***
|
---|